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League of Legends

@leagueoflegends on YouTube

United States

Data from 1 day ago

  • ≈ $6.1K–$11.3K per post
  • Engagement above average for accounts this size
  • Posts ~0× a week

Recently recognized as the most played video game in the world—100 million play every month—League of Legends® is a multiplayer online battle arena game (MOBA). Players choose a role from an expanding cast of powerful champions and join forces in strategic, fast-paced gameplay to take control of the enemy’s end of the battlefield. Sign up for a free League of Legends account at http://riot.com/signup

16M

Subscribers

2.69%

Engagement

0

Following

1,853

Videos

27K

Avg Likes

502

Avg Comments

1M

Avg Views

$6.1K–$11.3K

Est. per Post

Est. per Post is a rough range from public stats, not a quote. How we estimate

League of Legends

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Quick Facts

As of November 11, 2026, League of Legends (@leagueoflegends), a Music creator, has 16M subscribers on YouTube, the #106 most-followed YouTube creator tracked by SocialHipper. Their engagement rate is 2.69%, about average for YouTube (the median is 2.2% of views and 3.1% puts a channel in the top quarter). Their SocialHipper quality score is 72/100, and a sponsored post is estimated at $6.1K–$11.3K. Based in United States. They post approximately 0.00 times per week.

League of Legends Analytics Overview

Subscribers Change

+0

Better than the previous 30 days

Growth Rate

+0.00%

Better than the previous 30 days

Avg Engagement

2.58%

Videos Added

+4

More than the previous 30 days

Subscribers Growth

Engagement Rate Trend

Top Performing Videos

League of Legends Growth Analytics

7 Days

+0

+0.00%

30 Days

+0

+0.00%

90 Days

+0

+0.00%

Subscribers Timeline

Daily Subscribers Change

Engagement Metrics

League of Legends Content Analysis

Videos Type Distribution

Posting Frequency

Avg per Week 6
Best Day Wednesday
Best Hour 4:00 PM
Posts/Week Trend 0.00

Content Calendar

Posts by Day of Week

Mon
12
Tue
10
Wed
13
Thu
10
Fri
8
Sat
0
Sun
1

Posts by Hour

0h
6h
12h
18h
Less active
More active

Best Time to Post

Best Day

Wednesday

Best Hour

4:00 PM

Post Frequency

6/week

Top Hashtags

#firestarter
2 posts
#kda
2 posts

Top Videos

League of Legends Audience Insights

Audience Data Locked

Detailed audience demographics are only available for claimed profiles. Claim this profile to unlock insights.

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League of Legends Growth Projections

Subscribers Milestones

1K Subscribers

Achieved Nov 3, 2026

5K Subscribers

Achieved Nov 3, 2026

10K Subscribers

Achieved Nov 3, 2026

25K Subscribers

Achieved Nov 3, 2026

50K Subscribers

Achieved Nov 3, 2026

100K Subscribers

Achieved Nov 3, 2026

250K Subscribers

Achieved Nov 3, 2026

500K Subscribers

Achieved Nov 3, 2026

1M Subscribers

Achieved Nov 3, 2026

2.5M Subscribers

Achieved Nov 3, 2026

5M Subscribers

Achieved Nov 3, 2026

10M Subscribers

Achieved Nov 3, 2026

25M Subscribers

50M Subscribers

100M Subscribers

League of Legends Services & Portfolio

No Services Available

This creator hasn't listed any services yet.

League of Legends Reviews & Ratings

No Reviews Yet

Brands review creators after a campaign on SocialHipper, once the content is approved. Only real, paid collaborations can be reviewed.

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Profile Details

Platform
YouTube
Following
0
Avg. Likes
26,989
Avg. Comments
502
Avg Views
1M
30d Growth
+0.00%
Last Updated
1 day ago

Milestone updates

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About League of Legends

How many YouTube subscribers does League of Legends have?

As of November 11, 2026, League of Legends (@leagueoflegends) has 16,000,000 subscribers on YouTube, making them the #106 most-followed YouTube creator on SocialHipper.

What is League of Legends's engagement rate?

League of Legends's engagement rate is 2.69%, worked out from average likes and comments on their 20 most recent posts divided by average views. On YouTube, the median is 2.2% of views and 3.1% puts a channel in the top quarter, so this is about average.

How much does League of Legends charge for a sponsored post?

SocialHipper estimates $6.1K–$11.3K per sponsored post for League of Legends, based on their audience size and engagement. It is a starting point for negotiation, not a quote: real rates depend on format, usage rights and timing.

How can brands work with League of Legends?

League of Legends hasn't joined SocialHipper yet. Brands can save this profile, compare it with similar creators, or contact League of Legends through YouTube.

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